Sunday, December 11, 2011

Fracture: Camera Angle Display

One of the first things I was tasked with for Fracture was conceptualizing what our camera angles would be.  As you can see Fracture was originally slatted to be a FPS/ Third person vehicle arrangement.


This one illustrates the view from the Ground floor

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This one shows from the top of the DreadNaughts.

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This one shows the vehicle viewpoint

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