One of the first things I was tasked with for Fracture was conceptualizing what our camera angles would be. As you can see Fracture was originally slatted to be a FPS/ Third person vehicle arrangement.
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This one illustrates the view from the Ground floor click on image to see full size |
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This one shows from the top of the DreadNaughts. click on image to see full size |
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This one shows the vehicle viewpoint click on image to see full size |
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