Sunday, August 4, 2013

Zombie TV!!!

Zombie TV!!! Zombies and cars... always a fun combination!  This was a game pitch for a Smash TV meets post apocalyptic zombie action smasher.


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Golfing game

This was a  very prominent game in the golfing scene we nearly put to mobile.

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Zaxxon 2013

Zaxxon 2013 anyone?
It nearly became a reality!  Maybe it still will if time and the fates allow.
No, I do not see the world in maxed out technicolor.  I intentionally kept the color palette close to the original to keep the nostalgia.

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Monday, December 12, 2011

Fear 3

Here are a few Fear 3 concepts I churned out as we were ramping up pre-production. Each display an area found deep in the sewers of Sao Paulo.  The challenge was to represent how we would light these areas and create an eerie mood.


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MISC pitches

Here are some miscellaneous game pitch ideas. The first represents a pitch for an Incredible Hulk title.  The second was my attempt at trying to get Day 1 to do a fantasy title using the Fracture engine.
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Unreleased Title_2

This set of illustrations portray a vision for a mutation that is brought on by a virus strain that forces the human body to evolve in 5 stages. As the mutations take place, the victim becomes less and less recognizable as human being.

The last few images are a sequential idea pass on the progression of the mutation. This idea also suggested that the victim could regress to human form either intentionally or through some metabolic remission.

Click on the first image and roll your mouse wheel to see an animated progression.

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Building_Damage_Progression

For this unreleased title, one of the first things I was tasked with doing was conceptually defining how we could take our hole punching/geo mod system to the next heights. This set of illustrations shows how this would happen on a larger scale basis.  The key aim in this portrayal is that we would have multiple hit point systems arranged based on multiple substance types. Things like steal and infrastructure would persist with greater resiliency then concrete and dry wall, etc, etc.

The first set of illustrations demonstrates a color coded substance breakdown. The next set of illustrations conceptualize the progression as it would take place.

Click the first image and roll your mouse wheel to see an animated progression.

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